Argus

Argus, is the beating heart of the Legion's forces with its greatest commanders using it as a seat of power. It seems not much has changed in that regard ever since it was retaken by the Legion. Many would however argue that Argus is now a more significant location due to their new Lord using it as his seat of power at this crucial time of re-building and reforming. Argus is a rather large world with many different regions of importance all across the planet, however four of these stand out the most.

Krokuun
The once prosperous eredar civilizations that dotted these hills have crumbled away and vanished under the Legion's defilement. Jagged, dark rocks protrude from the fel tainted groves. The Legion's own creations stick out of the land almost like the rocks themselves. Trees, vitiated of any living essence are strewn throughout the land. Almost no flora has endured the planet's harsh conditions. Only black soil, devoid of life, covers the region.

Krokuun was where Keyadishan first striked during the reclaimnation of Argus. It is where his elite forces purged the Light from Argus once and for all. Clean of the lightforged filth, Krokuun now serves as a military stronghold where the Legion commences many of its invasions, as well as home to the forests inhabited by the remaining Krokul, just waiting to be enslaved into the Legion's ranks.

Mac'aree
The city of Mac'aree is mostly intact compared to the rest of the world, though the land to the northwest has curved upwards, slanting the city. Having somewhat been thrown into orbit and floating above the massive scar in the planet, Mac'Aree has mostly escaped corruption and was seemingly abandoned.

During the reclaimnation of Argus the Legion began purging the void from Mac'aree. With vitrually all celestial threats gone from Argus, Mac'aree now serves great importance. With its lost echoes, spirits, old vigilants as well as ancient artifacts, Mac'aree offers a lot of background into the Eredar society, but also much arcane knowledge. Most notably however, it contains an anomaly which lets you travel in time. It is rather risky however as you do not know which time period it will take you to. So far this anomaly was only used once by the Netherlord Bane and his companions - it took them to the first Invasion of Argus. It has not been used since then...

Antoran Wastes
The Antoran Wastes are a barren area, fully consumed by the fel. To the north is a factory/laboratory area centered around the Spirit Crucible. To the south, the artillery at Felfire Armory and the port of Terminus. The western half of the area is dominated by Antorus, the Burning Throne - the seat of the Legion's power.

The Legion faces no obstacles retaking Antoran Wastes as it was mostly abandoned. Operating again it became once again the great capital of the Burning Legion where portals to other demonic worlds of high importance are located. The Wastes themselves also house portals to Dreadscar Rift, home to the Black Harvest and Vorin, home to the Felsworn, meaning mortals are allowed to traverse Argus. However it is still a prime demonic homeworld, therefore even mortal servants of the Legion must exercise caution and respect their superiors.

Antorus, the Burning Throne
At the core of Argus lies Antorus, the Burning Throne. From this seat of power, Keyadishan drives his burning crusade to ravage the cosmos. Within the Throne's nigh-impenetrable depths, primordial powers are forged into weapons of utter annihilation.

Antorus is where the watchful eye of the master gazes upon his Burning Crusade. Keyadishan expanded Antorus further into the Wastes themselves to demonstrate his supremacy and reign but also to have the Legion work more efficiently. From the Exhaust to the Halls of the Boundless reach the complex serves many purposes, from making warhips to the Legion, to opening opening gateways to other worlds and planes. Its impermeable citadels serving as crossroads between demons and generals from many many twisted worlds. To gain entrance to Antorus you must either prove yourself or have a valid reason.

Kaarinos
Kaarinos - once a mountainous region on Argus known for its stormy peaks and arcane rainfall, now a barren wasteland filled with bones of the fallen.

Kaarinos is home to the great Soul Forge Monuxas, where new types of demons are made. (Unfinished)